30 April 2011
Map # 59
I'm working on a map, my 59th, It's purpose is to give a preview to what you may see in overkill: the city. It has some of the same things that overkill will have. such as ARSO (Arc Ring Spiral Object), it's cousin, ICARSO (Inwardly Collapsing Arc Ring Spiral Object), POPO (Partially Open Pyramid Object), and finally EPO (Exotic Pyramid Object). All of these are new objects I will be creating for this particular map. In addition NUT, hexagon platforms, PMOs, and ISOs will be in the map. Personally I like it, it could be as good as sidewinder, we'll see how it does. In other news it appears the "Situation" is offically over. I sure hope it is. It's left a sour taste in my mouth, even though it appears I've won. I may have made an enemy in the process, though I don't feel as bad since I did give him two last chances. But I went off a couple times when I was angry, I left before I did something even more stupid, but the damage had been done. I wish this person, and I could just start over. If they want help, I'll give it, since it's the least I can do.
29 April 2011
Map licensing
This is now my attribution requirement for all my previous maps, that contain the creative commons 3.0 attribution share alike license
Attribution
================================================================
attribution was not specified before, but now thanks, to a situation, I am adding some.
my name must appear in the map title which is the -public setting, and any place where any adapter's name occurs in conjuction with the name, same or altered, of this map file. It must be clearly stated so that there would be no misunderstanding who the original author, I,Tanx, is. In order that in no way shape or form anyone, could precieve that someone else made this map.
Here's an example of a violation: "World of Pain* made by player3**" when It was clearly my map, easily recognizable
No confusion such as this can occur.
* server name has changed to protect the identity of the person who ran the server.
** player name has been changed to protect the identity of the offending persons involved
Attribution
================================================================
attribution was not specified before, but now thanks, to a situation, I am adding some.
my name must appear in the map title which is the -public setting, and any place where any adapter's name occurs in conjuction with the name, same or altered, of this map file. It must be clearly stated so that there would be no misunderstanding who the original author, I,Tanx, is. In order that in no way shape or form anyone, could precieve that someone else made this map.
Here's an example of a violation: "World of Pain* made by player3**" when It was clearly my map, easily recognizable
No confusion such as this can occur.
* server name has changed to protect the identity of the person who ran the server.
** player name has been changed to protect the identity of the offending persons involved
29 March 2011
My maps part VI
here's maps: 26-30 in the order of creation
26) M.I.S.T. 27)Inside and out 28) The two walls 29) 50 secrets 30) secret maze
M.I.S.T. is on the bottom





here's my statements about these maps...
26) Map: M.I.S.T.
One of the good preforming maps I created. It was around the top of the list for around two days. MIST stands for Misc, Infiltrators, Snipers, and Tank mods. These stand for the majority of the flags you would find at that teams base. Each base was different. Two of the bases were new creations, while one base was designed from fort war's base, and the purple base was designed off of Tower War's base (See I told you it's base would be used later on :D)
27) Map: Inside and out
This was the first map I used meshes on, but these meshes were double sided, since I still didn't quite understand them yet. It went unhosted
28 Map: The Two Walls
This map was submitted the same day that Inside and out was, signifying the first time I made multiple maps in a single day. It would not be the last time either. It was inspired by the Battle by the wall series. Map 2 of the secret series
29) Map: 50 Secrets
A direct descendent of 20 secrets, this map was basically 20 secrets with all the secrets redesigned. In other words it was a redesigned 20 secrets with 50 secrets instead of 20. not a successful as 20 secrets, but it still attracted people to it.
30) Map: Secret Maze
This was a map based on secrets, just like 20 and 50 secrets. But, unlike it's predecessors not all of the secrets are beneficial. This map was my first, and only maze map, but it was quite enjoyable. If given the chance I would make another one. This was map 3 in the secret series.
26) M.I.S.T. 27)Inside and out 28) The two walls 29) 50 secrets 30) secret maze
M.I.S.T. is on the bottom





here's my statements about these maps...
26) Map: M.I.S.T.
One of the good preforming maps I created. It was around the top of the list for around two days. MIST stands for Misc, Infiltrators, Snipers, and Tank mods. These stand for the majority of the flags you would find at that teams base. Each base was different. Two of the bases were new creations, while one base was designed from fort war's base, and the purple base was designed off of Tower War's base (See I told you it's base would be used later on :D)
27) Map: Inside and out
This was the first map I used meshes on, but these meshes were double sided, since I still didn't quite understand them yet. It went unhosted
28 Map: The Two Walls
This map was submitted the same day that Inside and out was, signifying the first time I made multiple maps in a single day. It would not be the last time either. It was inspired by the Battle by the wall series. Map 2 of the secret series
29) Map: 50 Secrets
A direct descendent of 20 secrets, this map was basically 20 secrets with all the secrets redesigned. In other words it was a redesigned 20 secrets with 50 secrets instead of 20. not a successful as 20 secrets, but it still attracted people to it.
30) Map: Secret Maze
This was a map based on secrets, just like 20 and 50 secrets. But, unlike it's predecessors not all of the secrets are beneficial. This map was my first, and only maze map, but it was quite enjoyable. If given the chance I would make another one. This was map 3 in the secret series.
28 March 2011
My maps part V
here's maps: 21-25 in the order of creation
21) Bzflag Temple 22) Dark corridors 23) Tacticoom 24) 20 Secrets 25) Tanx's dream
Bzflag temple is the bottom screenie





here's my statements about these maps...
21) Map: Bzflag Temple
I got the idea for this one shortly after the creation of CTF/FFA. It was a simple map, that turned into a more skill laden map. hosted, but didn't grab people's attention
22) Map: Dark corridors
This map had potential in my opinion, but people didn't comment on it, and it was not hosted. It's roots lie with House CTF in the dark. It belongs with The Barge in my thoughts about it. Including the fact a sequel could be created later on to finish the job.
23) Map: Tacticoom
Tacticoom stands for: T.aking A.ll C.hances T.hat I.ncrease C.hances O.f O.pponent M.istakes... This was the map in which it took more time to figure out a name then the actual time it took to create the map. I may be over exaggerating this though. A good overall map the best parts are the teles use to get up to the upper level and the upper level itself.
24) Map: 20 Secrets
A player named "jeff" made a map, whose name slips my mind. This map had things he called secrets, these "secrets" gave me an idea to make a map in which the point is FFA, but a second objective is to find these secrets, thus the "secrets" series was born. It was quite popular in it's time. the best feature in my opinion is the arc way up, and the anticamping system.
25) Map: Tanx's Dream
This map really lives up to it's name, since the idea for this map actually came from a dream! I even dreamt that this map made it to the top of the list, which in time it in fact accomplished. I didn't remember some aspects so, I filled it in with what I thought would work in it's favor. Overall it turned out ok, but they're are quite a few problems with this map, the least of which is easy spawnkilling. The first twenty-five maps are here, only 32 more!
21) Bzflag Temple 22) Dark corridors 23) Tacticoom 24) 20 Secrets 25) Tanx's dream
Bzflag temple is the bottom screenie





here's my statements about these maps...
21) Map: Bzflag Temple
I got the idea for this one shortly after the creation of CTF/FFA. It was a simple map, that turned into a more skill laden map. hosted, but didn't grab people's attention
22) Map: Dark corridors
This map had potential in my opinion, but people didn't comment on it, and it was not hosted. It's roots lie with House CTF in the dark. It belongs with The Barge in my thoughts about it. Including the fact a sequel could be created later on to finish the job.
23) Map: Tacticoom
Tacticoom stands for: T.aking A.ll C.hances T.hat I.ncrease C.hances O.f O.pponent M.istakes... This was the map in which it took more time to figure out a name then the actual time it took to create the map. I may be over exaggerating this though. A good overall map the best parts are the teles use to get up to the upper level and the upper level itself.
24) Map: 20 Secrets
A player named "jeff" made a map, whose name slips my mind. This map had things he called secrets, these "secrets" gave me an idea to make a map in which the point is FFA, but a second objective is to find these secrets, thus the "secrets" series was born. It was quite popular in it's time. the best feature in my opinion is the arc way up, and the anticamping system.
25) Map: Tanx's Dream
This map really lives up to it's name, since the idea for this map actually came from a dream! I even dreamt that this map made it to the top of the list, which in time it in fact accomplished. I didn't remember some aspects so, I filled it in with what I thought would work in it's favor. Overall it turned out ok, but they're are quite a few problems with this map, the least of which is easy spawnkilling. The first twenty-five maps are here, only 32 more!
My maps part IV
here's maps : 16-20 in the order of creation
16) Survival FFA 17) The great fight 18) Adroit 19) CTF/FFA 20) House CTF in the dark
Survival FFA is the picture on the bottom
I wasn't able to use the computer yesterday, so in order to stay on track, and make it up to the readers I'm include ten maps today. They are in two posts though
NOTE: MAP FILE FOR SURVIVAL FFA IS UNACCOUNTED FOR.
NO SCREENSHOT OVERVIEWING THE MAP CAN BE POSTED AT THIS TIME!
p.s. this is my fault. the map survival seems to have been totally lost, and it is extremely unlikely I can recreate it or even find it as my computer/usb drive have been searched for it, but to no avail




here's my statements about these maps...
16) Map: Survival
Survival was based on the map Ultimatum. I used objects from ultimatum in this map, but added some new ones. This map could have been classified as Ultimatum II. A unique feature about this map was the fact the teles that linked to each other hade a specific color of pyramid on top of their borders. I apparently have lost the map file. To see a basic diagram of the map (a poor selection of screenies) visit http://my.bzflag.org/bb/viewtopic.php?f=66&t=13693&p=134298&hilit=survival#p134298
17) Map: The Great Fight
Not a very good name I tell you that. This map was just like Ultimatum and Survival in so many ways. Apparently it was too similar and someone pointed this out, I didn't exactly resond like I should have to ducatiwannabe's remark about the name. I shouldn't have even responded. See my remark that shouldn't have been at http://my.bzflag.org/bb/viewtopic.php?f=64&t=13734&p=135176&hilit=the+great+fight#p135176
18) Map: Adroit
This was a very simple map. But it's simplicity was meant to require skill. This map flopped, not even a single comment on this map. It belongs in the category M with The Barge, but in this case I wasn't overly surprised to have received no comments.
19) Map: FFA/CTF
A map that was like like none other. This map was two maps in one. One side was CTF while the other was FFA. I had never seen this done before, so I decided to do it. I also haven't seen this done since. A very unique idea, but one that was not likely to succeed. I knew this before I created the map, but the idea of two types on gameplay in one map was calling to me. It was hosted, and got around 8 people maximum, but that was about it.
20) Map: House CTF in the dark
That was it's name but I like House in the dark CTF better. This map is possibly one of my best maps, and certainly is the map that preformed the best for me in the server list. It got to the server list #1 slot at sometime during the day for around a week. The best part is that this map was inspired by a rug design I saw while walking into church. It just kinda hit me as I saw the design, and as soon as I got up into the balcony I drew it out before I could forget it. I missed some of the service...
16) Survival FFA 17) The great fight 18) Adroit 19) CTF/FFA 20) House CTF in the dark
Survival FFA is the picture on the bottom
I wasn't able to use the computer yesterday, so in order to stay on track, and make it up to the readers I'm include ten maps today. They are in two posts though
NOTE: MAP FILE FOR SURVIVAL FFA IS UNACCOUNTED FOR.
NO SCREENSHOT OVERVIEWING THE MAP CAN BE POSTED AT THIS TIME!
p.s. this is my fault. the map survival seems to have been totally lost, and it is extremely unlikely I can recreate it or even find it as my computer/usb drive have been searched for it, but to no avail




here's my statements about these maps...
16) Map: Survival
Survival was based on the map Ultimatum. I used objects from ultimatum in this map, but added some new ones. This map could have been classified as Ultimatum II. A unique feature about this map was the fact the teles that linked to each other hade a specific color of pyramid on top of their borders. I apparently have lost the map file. To see a basic diagram of the map (a poor selection of screenies) visit http://my.bzflag.org/bb/viewtopic.php?f=66&t=13693&p=134298&hilit=survival#p134298
17) Map: The Great Fight
Not a very good name I tell you that. This map was just like Ultimatum and Survival in so many ways. Apparently it was too similar and someone pointed this out, I didn't exactly resond like I should have to ducatiwannabe's remark about the name. I shouldn't have even responded. See my remark that shouldn't have been at http://my.bzflag.org/bb/viewtopic.php?f=64&t=13734&p=135176&hilit=the+great+fight#p135176
18) Map: Adroit
This was a very simple map. But it's simplicity was meant to require skill. This map flopped, not even a single comment on this map. It belongs in the category M with The Barge, but in this case I wasn't overly surprised to have received no comments.
19) Map: FFA/CTF
A map that was like like none other. This map was two maps in one. One side was CTF while the other was FFA. I had never seen this done before, so I decided to do it. I also haven't seen this done since. A very unique idea, but one that was not likely to succeed. I knew this before I created the map, but the idea of two types on gameplay in one map was calling to me. It was hosted, and got around 8 people maximum, but that was about it.
20) Map: House CTF in the dark
That was it's name but I like House in the dark CTF better. This map is possibly one of my best maps, and certainly is the map that preformed the best for me in the server list. It got to the server list #1 slot at sometime during the day for around a week. The best part is that this map was inspired by a rug design I saw while walking into church. It just kinda hit me as I saw the design, and as soon as I got up into the balcony I drew it out before I could forget it. I missed some of the service...
26 March 2011
My maps part III
here's maps: 11-15 in the order of creation
11) 2009 new years rabbit hunt 12) Fort war 2.1 13) Battle by the wall II 14) the two sides 15) Ultimatum FFA
2009 new years rabbit hunt is the bottom picture.





here's my statements about these maps...
11) Map: 2009 new years rabbit hunt
Christmas rabbit hunt was successful, so basically I took that map, got rid of the tree, and replaced it with a timing device. I also add at least four pyramids for the TH World weapons to be shot off. When the world weapon shots hit the bottom of the timing device world weapon fireworks take place.
12) Map: Fort War 2.1
This the Fort wars 2 map with some modifications. The most obvious mod is the third floor. I took out on of the boxes surrounding the map in order to show it to you. I used one of the objects from christmas rabbit hunt, but on a much smaller scale, but like 2009 new years rabbit hunt it wasn't exactly very original. As a result these maps really ammounted to nothing.
13) Map: Battle By the wall II
I made this map like the original battle by the wall, but a different concept. instead of the wall dissecting the two team sides, it basically reaches from one base to the other. It was hosted, but turned into a flop. I didn't take a lot of time into the planning of the map.
14) Map: The two sides
This map wasn't very great. The name, the design, my mapping, and my lack of desire to perfect it is was led to it's demise. It never got hosted. Now I consider this map as one of my poorest ones. It ranks up there with tower wars-FFA.
15) Map: Ultimatum FFA
This map turned out very well. I was determined to make a map people would want to play on, and this was the result. It got hosted, and popular. A big change then what I had been previously making. It resembles christmas rabbit hunt by the thought and effort that was put into each one.
11) 2009 new years rabbit hunt 12) Fort war 2.1 13) Battle by the wall II 14) the two sides 15) Ultimatum FFA
2009 new years rabbit hunt is the bottom picture.





here's my statements about these maps...
11) Map: 2009 new years rabbit hunt
Christmas rabbit hunt was successful, so basically I took that map, got rid of the tree, and replaced it with a timing device. I also add at least four pyramids for the TH World weapons to be shot off. When the world weapon shots hit the bottom of the timing device world weapon fireworks take place.
12) Map: Fort War 2.1
This the Fort wars 2 map with some modifications. The most obvious mod is the third floor. I took out on of the boxes surrounding the map in order to show it to you. I used one of the objects from christmas rabbit hunt, but on a much smaller scale, but like 2009 new years rabbit hunt it wasn't exactly very original. As a result these maps really ammounted to nothing.
13) Map: Battle By the wall II
I made this map like the original battle by the wall, but a different concept. instead of the wall dissecting the two team sides, it basically reaches from one base to the other. It was hosted, but turned into a flop. I didn't take a lot of time into the planning of the map.
14) Map: The two sides
This map wasn't very great. The name, the design, my mapping, and my lack of desire to perfect it is was led to it's demise. It never got hosted. Now I consider this map as one of my poorest ones. It ranks up there with tower wars-FFA.
15) Map: Ultimatum FFA
This map turned out very well. I was determined to make a map people would want to play on, and this was the result. It got hosted, and popular. A big change then what I had been previously making. It resembles christmas rabbit hunt by the thought and effort that was put into each one.
25 March 2011
My maps part II
Here are the second set of 5 in the order of creation:
6) Mini fort wars 7) fourcorners 8) battle by the wall 9) The Barge 10) Christmas rabbit hunt
as a side note Mini fort wars is the bottom picture.





and here's my statement about these map...
6) Map: Mini fort wars
A map simple in creation. This map contained nothing new from my past ones. This map was designed in a relatively short time, and typed in a short time. I actually created/tested/submitted this map within one hour. At first it wasn't really popular, but when some people got on it: BAM people came. A quite successful map, for what I believed to be a not really good map. I've changed it since than as you can tell on the forums. This was one of my maps that was more popular than I thought I'd be. As you can tell this map did get hosted
7) Map: fourcorners
This map is the only, and I mean ONLY map that I actually designed on the fly. This was an experimental map in all right. Heh at first I was just having some fun messing around, and pop: "houston we have a map". I was experimenting with the 3-d transformation shear on this one. I dislike shear to this day, and I don't like mesh either, but mesh is the lesser of the two evils.I actually tried mesh at around this point, but I didn't understand it, and wasn't able to find any help on the matter either. still unhosted.
8) Map: battle by the wall
This map followed miniforts' form. That is the map size is 200x200 WU, instead of my standard 500 by 500. I don't remember much about the thought process that went into this map. WG's was overpowered, as well as SB, ST, and L. I fixed this in later versions though. It got hosted but preformed ok, but not spectacular like mini forts did. This map would spawn a second version of it.
9) Map: The Barge
This is the one map I believe went unnoticed, despite it's potential. At a point I create a material that had "unique" properties. I got rid of it, and I haven't been able to recreate it ever since. I wish I would have left it. If I revisted this map I believe it could do spectacularly. This map went unhosted, and commentless.
10) Map: Christmas Rabbit Hunt
My pride and joy. My first holiday based map, and second rabbit hunt. I had planned on making it for months in advance, and questioned a fellow player/mapmaker about the idea. I'm thankful to this day that he (Big Bad Bucko, now called Anathema) responded in the way he did, and encouraged me. I hadn't had a successful map in awhile, and my lack of confidence was rapidly showing itself with my increase in speed of map production. I'm glad I went with my second design over my first one, because now I believed it would have failed if I had used that version. I did get rid of a staircase I had made, but I accidentely left 5 of the steps. Actually I left them in the map. Unfortunately I misspelled Christmas... on the servermsg it reads: -srvmsg "Merry Chritmas to you from Tanx". On Christmas day this map preformed beyond my wildest dreams. It battled for the top spot basically all day long. It's competitor you ask? It's not what you would expect. no it wasn't missilewars, or any of the normally popular maps out there. It was a capture the base map by ahs3. But it wasn't any ordinary capture the base map, in fact it was the First capture the base map. No one had seen a CTB (capture the base) map before. This was a new concept, that was being tested on the same day CRH (christmas rabbit hunt) got hosted. It a fantastic Idea VS the christmas spirit. This map was my defining moment as a mapmaker (in my eyes). Unfortunately it has preformed poorly the last two years, and obviously it needs to be revisited.
6) Mini fort wars 7) fourcorners 8) battle by the wall 9) The Barge 10) Christmas rabbit hunt
as a side note Mini fort wars is the bottom picture.





and here's my statement about these map...
6) Map: Mini fort wars
A map simple in creation. This map contained nothing new from my past ones. This map was designed in a relatively short time, and typed in a short time. I actually created/tested/submitted this map within one hour. At first it wasn't really popular, but when some people got on it: BAM people came. A quite successful map, for what I believed to be a not really good map. I've changed it since than as you can tell on the forums. This was one of my maps that was more popular than I thought I'd be. As you can tell this map did get hosted
7) Map: fourcorners
This map is the only, and I mean ONLY map that I actually designed on the fly. This was an experimental map in all right. Heh at first I was just having some fun messing around, and pop: "houston we have a map". I was experimenting with the 3-d transformation shear on this one. I dislike shear to this day, and I don't like mesh either, but mesh is the lesser of the two evils.I actually tried mesh at around this point, but I didn't understand it, and wasn't able to find any help on the matter either. still unhosted.
8) Map: battle by the wall
This map followed miniforts' form. That is the map size is 200x200 WU, instead of my standard 500 by 500. I don't remember much about the thought process that went into this map. WG's was overpowered, as well as SB, ST, and L. I fixed this in later versions though. It got hosted but preformed ok, but not spectacular like mini forts did. This map would spawn a second version of it.
9) Map: The Barge
This is the one map I believe went unnoticed, despite it's potential. At a point I create a material that had "unique" properties. I got rid of it, and I haven't been able to recreate it ever since. I wish I would have left it. If I revisted this map I believe it could do spectacularly. This map went unhosted, and commentless.
10) Map: Christmas Rabbit Hunt
My pride and joy. My first holiday based map, and second rabbit hunt. I had planned on making it for months in advance, and questioned a fellow player/mapmaker about the idea. I'm thankful to this day that he (Big Bad Bucko, now called Anathema) responded in the way he did, and encouraged me. I hadn't had a successful map in awhile, and my lack of confidence was rapidly showing itself with my increase in speed of map production. I'm glad I went with my second design over my first one, because now I believed it would have failed if I had used that version. I did get rid of a staircase I had made, but I accidentely left 5 of the steps. Actually I left them in the map. Unfortunately I misspelled Christmas... on the servermsg it reads: -srvmsg "Merry Chritmas to you from Tanx". On Christmas day this map preformed beyond my wildest dreams. It battled for the top spot basically all day long. It's competitor you ask? It's not what you would expect. no it wasn't missilewars, or any of the normally popular maps out there. It was a capture the base map by ahs3. But it wasn't any ordinary capture the base map, in fact it was the First capture the base map. No one had seen a CTB (capture the base) map before. This was a new concept, that was being tested on the same day CRH (christmas rabbit hunt) got hosted. It a fantastic Idea VS the christmas spirit. This map was my defining moment as a mapmaker (in my eyes). Unfortunately it has preformed poorly the last two years, and obviously it needs to be revisited.
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