28 March 2011

My maps part V

here's maps: 21-25 in the order of creation
21) Bzflag Temple 22) Dark corridors 23) Tacticoom 24) 20 Secrets 25) Tanx's dream

Bzflag temple is the bottom screenie







here's my statements about these maps...
21) Map: Bzflag Temple
I got the idea for this one shortly after the creation of CTF/FFA. It was a simple map, that turned into a more skill laden map. hosted, but didn't grab people's attention

22) Map: Dark corridors
This map had potential in my opinion, but people didn't comment on it, and it was not hosted. It's roots lie with House CTF in the dark. It belongs with The Barge in my thoughts about it. Including the fact a sequel could be created later on to finish the job.

23) Map: Tacticoom
Tacticoom stands for: T.aking A.ll C.hances T.hat I.ncrease C.hances O.f O.pponent M.istakes... This was the map in which it took more time to figure out a name then the actual time it took to create the map. I may be over exaggerating this though. A good overall map the best parts are the teles use to get up to the upper level and the upper level itself.

24) Map: 20 Secrets
A player named "jeff" made a map, whose name slips my mind. This map had things he called secrets, these "secrets" gave me an idea to make a map in which the point is FFA, but a second objective is to find these secrets, thus the "secrets" series was born. It was quite popular in it's time. the best feature in my opinion is the arc way up, and the anticamping system.

25) Map: Tanx's Dream
This map really lives up to it's name, since the idea for this map actually came from a dream! I even dreamt that this map made it to the top of the list, which in time it in fact accomplished. I didn't remember some aspects so, I filled it in with what I thought would work in it's favor. Overall it turned out ok, but they're are quite a few problems with this map, the least of which is easy spawnkilling. The first twenty-five maps are here, only 32 more!

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