16 March 2011

Coding

Apparently I have to write a program to multiply all the numbers of a previous number.... and It's only my second day of this... The bad part about having a parent as a coder..

15 March 2011

coding

I've decided I am going try to code. Specifically C or C++. updates to follow

10 March 2011

Stats, formulas, and nicknames

I've made up some nicknames for some people at hide and seek hills
-Fiona : Grande Chanova
-Misguided Missile: McGizzal
-Leibniz : Nebulesar
-ACEofspace : Da-Wace
-Grublet : Troublet
-DgDog : Dragon Deogo
-Run Runs : Run Gunzin
-Tankkilla : Kilat 'O Anka
-Myself : Erotixan (pronounced "ear-ro-tix-an")
Many more are to come.

Here are some formulas that may be close to the one used by Strayer's bzstats.
1.) (kills+deaths)(10^-2)(Score)
2.) (Score)(Min/12)
3.) (kills+deaths)(12^-2)(score)
4.) (kills+deaths)([minutes played during session/12]^-2)(score)

these would be added to the previous Strength Index (not verified how close these are to the one used at Strayer's bzstats)

Normailized score use this formula

(kills-deaths)/(kills+deaths)

if it's less than 20 kills+deaths this is used
(0.05)(score)

Stats
these are my stats for hide and seek hills
-score: 3526 Ratio: 2.993 (kill/deaths) [according to statsbot]
-score: 2746 Kills/Deaths: 3749-1004 Ratio:3.7341 [gathered stats from Dec. 27 2010 to the present time]
-score: 1709 Kills/Deaths: 2316-609 Ratio:3.8030 [stats for Jan. and Feb.)

there are 59 days in Jan/Feb so I'm averaging 28.9661 points per day
at this current rate I'll reach 4200 in 23.2686 days or by the 24th day which is April 3. in the middle of Feb. the estimate was by April 17th.

07 March 2011

Dreams

For a long time I've been afraid to fly. Last night I had a dream with that exact thing, flying. My fear seemed much more intensive than I thought it was. I realized, during the day, that I'm still a little hesitant with the thought of flying, but it seems much less intense than it was. It was as if I got my fear out during the dream, figuring out why I fear like I do, and getting rid of it. I feel much better now. cheers

28 February 2011

overkill: the city

I've decided to finish this map, my ace if you will. I have a total of two aces, and a jack in my hand. If you've ever played euchre you know that a jack can be very powerful, or not very helpful depending on the suit. My aces are overkill: the city, and Iwo Jima, while a revist to M.I.S.T. is my jack. I designed the original overkill after learning Teamvss was making a city, and eventually it just became an experiment to see how detailed I could get the map to be.

In the following link you can find a post about overkill http://my.bzflag.org/bb/viewtopic.php?f=66&t=13764&p=135419&hilit=does+this+map+have+too+much+detail#p135419

It eventually got to a point where my client/computer couldn't handle it, and sadly as time has passed some pieces of paper I basically wrote the hospital coordinates on have dissappeared. (at the time it was best for me to write them down at my skill level). the size of the map would have been 600x600 WU which is pushing it.

so sadly I'll have to totally redesign the whole thing... it will bee 500x500 WU
the first object to me go crazy is nuts, but the first map that made me go insane was this map. It's name actually signifies something, which is "it was overkill to make the map" I forget what I said about it, but it went something like that.

But the map in that post is NOT the map I will make. I'm going to be totally changing it, except the gas station pumps they will be there, as well as the electrical plant.

I might take some of the lines (object lines)from the supermarket and put them inside the gas station, and leave the supermarket bare inside. I've designed the first level of the hospital so far. Overkill the city's original file, in it's final form, contained 6499 lines, my second biggest mapfile (only sidewinder contains more lines at around 6649 lines of code, and if you subtract all the unused lines of code, then overkill might exceed it) Redoing all of the map, minus the pumps/electrical plant parts, isn't something I take lightly. I'm going to create a seperate blog that will detail the progress of the map.

27 February 2011

Sidewinder

This is may be the final version of Sidewinder. I've begun to call those objects with the caution texture (the object pictured in the previous sidewinder post), nuts.


The name has a double meaning; For the last few days they've been driving me, well nuts......

troublesome meshes....

graphs






Note: I'm just putting the above her for now, until I get another place to put it
Here's the graph paper from tank galore

doesn't really resemble tank galore, in this version, but the more current one does (I've just missplaced it ;)

on a side note, I'm happy to announce I've found all the pieces of graph paper for the hospital in Overkill: the city. I'm seriously thinking about trying to finish the map. The hospital would be the most difficult part. I also found the piece of graph paper for overkill itself! Everything I need to complete the map is in my possession, now as long I don't lose them. again....