25 March 2011

My maps part II

Here are the second set of 5 in the order of creation:
6) Mini fort wars 7) fourcorners 8) battle by the wall 9) The Barge 10) Christmas rabbit hunt

as a side note Mini fort wars is the bottom picture.






and here's my statement about these map...

6) Map: Mini fort wars
A map simple in creation. This map contained nothing new from my past ones. This map was designed in a relatively short time, and typed in a short time. I actually created/tested/submitted this map within one hour. At first it wasn't really popular, but when some people got on it: BAM people came. A quite successful map, for what I believed to be a not really good map. I've changed it since than as you can tell on the forums. This was one of my maps that was more popular than I thought I'd be. As you can tell this map did get hosted

7) Map: fourcorners
This map is the only, and I mean ONLY map that I actually designed on the fly. This was an experimental map in all right. Heh at first I was just having some fun messing around, and pop: "houston we have a map". I was experimenting with the 3-d transformation shear on this one. I dislike shear to this day, and I don't like mesh either, but mesh is the lesser of the two evils.I actually tried mesh at around this point, but I didn't understand it, and wasn't able to find any help on the matter either. still unhosted.

8) Map: battle by the wall
This map followed miniforts' form. That is the map size is 200x200 WU, instead of my standard 500 by 500. I don't remember much about the thought process that went into this map. WG's was overpowered, as well as SB, ST, and L. I fixed this in later versions though. It got hosted but preformed ok, but not spectacular like mini forts did. This map would spawn a second version of it.

9) Map: The Barge
This is the one map I believe went unnoticed, despite it's potential. At a point I create a material that had "unique" properties. I got rid of it, and I haven't been able to recreate it ever since. I wish I would have left it. If I revisted this map I believe it could do spectacularly. This map went unhosted, and commentless.

10) Map: Christmas Rabbit Hunt
My pride and joy. My first holiday based map, and second rabbit hunt. I had planned on making it for months in advance, and questioned a fellow player/mapmaker about the idea. I'm thankful to this day that he (Big Bad Bucko, now called Anathema) responded in the way he did, and encouraged me. I hadn't had a successful map in awhile, and my lack of confidence was rapidly showing itself with my increase in speed of map production. I'm glad I went with my second design over my first one, because now I believed it would have failed if I had used that version. I did get rid of a staircase I had made, but I accidentely left 5 of the steps. Actually I left them in the map. Unfortunately I misspelled Christmas... on the servermsg it reads: -srvmsg "Merry Chritmas to you from Tanx". On Christmas day this map preformed beyond my wildest dreams. It battled for the top spot basically all day long. It's competitor you ask? It's not what you would expect. no it wasn't missilewars, or any of the normally popular maps out there. It was a capture the base map by ahs3. But it wasn't any ordinary capture the base map, in fact it was the First capture the base map. No one had seen a CTB (capture the base) map before. This was a new concept, that was being tested on the same day CRH (christmas rabbit hunt) got hosted. It a fantastic Idea VS the christmas spirit. This map was my defining moment as a mapmaker (in my eyes). Unfortunately it has preformed poorly the last two years, and obviously it needs to be revisited.

24 March 2011

My maps

I've decided I'll show you an overview of five of my maps, in the order they were created, starting with the first one: Fort Wars. These are screenshots of the most current one on the forums, so I might have changed it in the meantime.

Here's the first five in the order of creation:

1) Fortwars 2) Tower Wars 3) Tower Wars-FFA 4) Rabbit hunting Wars 5) Fortwars II
Fortwars is the bottom screenie if you didn't know.








Here's my statement on each of the maps...

1) Map: Fort Wars
Fort wars was my first map, but before it I had messed around with the two tanks: laser sniping first, adding two bases, and a box. I also messed with it's variables, until making my own map. Fort wars was based off of missile wars, and the compound. In this map I used boxes, pyramids, bases, and zones. I meant for the center to actually be open, but those four main boxed turned out MUCH bigger then I meant for them to be. the four boxes inside the base that are in the air, are double what I meant for them to be. In the end I decided to keep it the way it was, and not fix the center boxes. I'm glad I didn't change it. It got hosted, by Rob5a, which I'm glad to this day he did. I didn't have much confidence in my abilities, I thank all the people who commented back in those days, and who still do.

2) Map: Tower Wars
Tower Wars was meant to be like missile wars but have a tower in the back, hence the name: "Tower Wars". I underestimated the true size of world units in my beginning mapping days, and in this map it's quite obvious. The sniping towers are much too large, as is the base. The base would come in handy later on in a future map [and I'm not going to tell you, until I show you that map ;)]. It didn't get hosted like Fortwars did. In this map I started to use links and my first world weapons

3) Map: Tower Wars-FFA
Tower Wars-FFA was absolutely the map I hate the most. I basically gave up on it and just added Tower wars to it, just to get it over with. It really shouldn't have been submitted. It's so bad it says it's a FFA, but it's a CTF. I'm done ripping it, and I'm done with it period.

4) Rabbit hunting wars
Rabbit Hunting Wars was based on a old rabbit hunting from a long time ago. It turned out ok, but as you can see I was still underestimating a world unit. The map didn't get hosted. This was my first rabbit hunt map. It was more about trying to create a map like the old one, but a little different. That was made difficult by the fact I don't exactly remember the old map that well.

5) Fort Wars II
Fort wars II added on to Fort wars. I added a whole new level below the existing one. I actually changed the existing one. I learned NOT to make a floor the same color as deathzone's are colored on the radar. This map was basically to revisted Fort Wars, since I was lacking in ideas at the time, and I figured if the first one got hosted, might as well try it. This was my first big successful map that made it to the top. A little while later I had surgery on my wrist. I had to play with my left hand. I didn't let it stop me from mapping though. Thanks to NN for the host for this one. He's the second big influence in my continued mapping. Don't know where I'd be if he wouldn't have hosted it.

19 March 2011

Bzflag Texures

These are some textures for future reference. you're open to use them, and as soon as they're approved they're file name will be given as well





















18 March 2011

Spring

Spring has come, and with it pictures. These pictures have arrived!





16 March 2011

Coding

Apparently I have to write a program to multiply all the numbers of a previous number.... and It's only my second day of this... The bad part about having a parent as a coder..

15 March 2011

coding

I've decided I am going try to code. Specifically C or C++. updates to follow

10 March 2011

Stats, formulas, and nicknames

I've made up some nicknames for some people at hide and seek hills
-Fiona : Grande Chanova
-Misguided Missile: McGizzal
-Leibniz : Nebulesar
-ACEofspace : Da-Wace
-Grublet : Troublet
-DgDog : Dragon Deogo
-Run Runs : Run Gunzin
-Tankkilla : Kilat 'O Anka
-Myself : Erotixan (pronounced "ear-ro-tix-an")
Many more are to come.

Here are some formulas that may be close to the one used by Strayer's bzstats.
1.) (kills+deaths)(10^-2)(Score)
2.) (Score)(Min/12)
3.) (kills+deaths)(12^-2)(score)
4.) (kills+deaths)([minutes played during session/12]^-2)(score)

these would be added to the previous Strength Index (not verified how close these are to the one used at Strayer's bzstats)

Normailized score use this formula

(kills-deaths)/(kills+deaths)

if it's less than 20 kills+deaths this is used
(0.05)(score)

Stats
these are my stats for hide and seek hills
-score: 3526 Ratio: 2.993 (kill/deaths) [according to statsbot]
-score: 2746 Kills/Deaths: 3749-1004 Ratio:3.7341 [gathered stats from Dec. 27 2010 to the present time]
-score: 1709 Kills/Deaths: 2316-609 Ratio:3.8030 [stats for Jan. and Feb.)

there are 59 days in Jan/Feb so I'm averaging 28.9661 points per day
at this current rate I'll reach 4200 in 23.2686 days or by the 24th day which is April 3. in the middle of Feb. the estimate was by April 17th.