06 May 2011

Overkill the beginning continued

I stayed home from school today. Apparently my allergies combined with the air pressure was to blame. In the meantime I went on a coding spree, and completed most of Overkill the beginning, I'm not sure what to think, I like it, yet some things I don't. I completed 3 buildings, and one ITARO (Inwardly Twisting Arc Ring Object), I also completed most of a fourth building. Only the first floor of that building remains. After I complete that I only need to finish one more! Unless of course I want to construct the secret building. It just depends on whether I need to fill some space or not ;)

The map will be a FFA btw.

This map including some objects from tank galore, and sidewinder is over 10000 lines long! It's my longest map yet.

Not too long ago ( around 15 minutes ago) I finally flushed out all the errors from the building below. The top screenie was from yesterday as well, and below it what that building now looks like. I have a private server up and running if anyone wants to see. I'll tell you where it is. :)

*yawns* It's 12:20 AM EDT here. Time for this guy to go get some shuteye.







05 May 2011

Overkill the beginning

Overkill the beginning is shaping up quite well. I have most of the map designed, and more than half of the area is filled. but the remain parts are either buildings, or densely populated with pyramids. I personally like this map quite a bit.

this can also be found on the bzflag forums in the map previews section.

It has been entirely hand edited, no modeler, or map editor was used in the creation of this map.

On another note that has nothing to do with this, I wonder when my praying mantis' will hatch.

I thank those navy SEALS who went, risked their own lives to get Osama Bin Laden. We should not celebrate the fact he died, but we should be happy that the fact the threat he posed to us has been eliminated. The enviroment someone grows up in never determines their character. Look at one of Osama's sons. Despite the fact he was raised by Osama he turned out an advocate for peace. The worrisome part is that al-Qaeda's new face will want to prove himself/distinguish himself in some way. That is what we need to watch out for. Many people in the middle-east can rest more easily now. It feels like we've final ended the chapter on 9/11, a lot of familys who lost loved ones will be resting much more easily now. It sure hasn't felt like 10 years.








30 April 2011

Map # 59

I'm working on a map, my 59th, It's purpose is to give a preview to what you may see in overkill: the city. It has some of the same things that overkill will have. such as ARSO (Arc Ring Spiral Object), it's cousin, ICARSO (Inwardly Collapsing Arc Ring Spiral Object), POPO (Partially Open Pyramid Object), and finally EPO (Exotic Pyramid Object). All of these are new objects I will be creating for this particular map. In addition NUT, hexagon platforms, PMOs, and ISOs will be in the map. Personally I like it, it could be as good as sidewinder, we'll see how it does. In other news it appears the "Situation" is offically over. I sure hope it is. It's left a sour taste in my mouth, even though it appears I've won. I may have made an enemy in the process, though I don't feel as bad since I did give him two last chances. But I went off a couple times when I was angry, I left before I did something even more stupid, but the damage had been done. I wish this person, and I could just start over. If they want help, I'll give it, since it's the least I can do.

29 April 2011

Map licensing

This is now my attribution requirement for all my previous maps, that contain the creative commons 3.0 attribution share alike license

Attribution

================================================================
attribution was not specified before, but now thanks, to a situation, I am adding some.
my name must appear in the map title which is the -public setting, and any place where any adapter's name occurs in conjuction with the name, same or altered, of this map file. It must be clearly stated so that there would be no misunderstanding who the original author, I,Tanx, is. In order that in no way shape or form anyone, could precieve that someone else made this map.

Here's an example of a violation: "World of Pain* made by player3**" when It was clearly my map, easily recognizable

No confusion such as this can occur.

* server name has changed to protect the identity of the person who ran the server.
** player name has been changed to protect the identity of the offending persons involved

29 March 2011

My maps part VI

here's maps: 26-30 in the order of creation
26) M.I.S.T. 27)Inside and out 28) The two walls 29) 50 secrets 30) secret maze

M.I.S.T. is on the bottom







here's my statements about these maps...

26) Map: M.I.S.T.
One of the good preforming maps I created. It was around the top of the list for around two days. MIST stands for Misc, Infiltrators, Snipers, and Tank mods. These stand for the majority of the flags you would find at that teams base. Each base was different. Two of the bases were new creations, while one base was designed from fort war's base, and the purple base was designed off of Tower War's base (See I told you it's base would be used later on :D)

27) Map: Inside and out
This was the first map I used meshes on, but these meshes were double sided, since I still didn't quite understand them yet. It went unhosted

28 Map: The Two Walls
This map was submitted the same day that Inside and out was, signifying the first time I made multiple maps in a single day. It would not be the last time either. It was inspired by the Battle by the wall series. Map 2 of the secret series

29) Map: 50 Secrets
A direct descendent of 20 secrets, this map was basically 20 secrets with all the secrets redesigned. In other words it was a redesigned 20 secrets with 50 secrets instead of 20. not a successful as 20 secrets, but it still attracted people to it.

30) Map: Secret Maze
This was a map based on secrets, just like 20 and 50 secrets. But, unlike it's predecessors not all of the secrets are beneficial. This map was my first, and only maze map, but it was quite enjoyable. If given the chance I would make another one. This was map 3 in the secret series.

28 March 2011

My maps part V

here's maps: 21-25 in the order of creation
21) Bzflag Temple 22) Dark corridors 23) Tacticoom 24) 20 Secrets 25) Tanx's dream

Bzflag temple is the bottom screenie







here's my statements about these maps...
21) Map: Bzflag Temple
I got the idea for this one shortly after the creation of CTF/FFA. It was a simple map, that turned into a more skill laden map. hosted, but didn't grab people's attention

22) Map: Dark corridors
This map had potential in my opinion, but people didn't comment on it, and it was not hosted. It's roots lie with House CTF in the dark. It belongs with The Barge in my thoughts about it. Including the fact a sequel could be created later on to finish the job.

23) Map: Tacticoom
Tacticoom stands for: T.aking A.ll C.hances T.hat I.ncrease C.hances O.f O.pponent M.istakes... This was the map in which it took more time to figure out a name then the actual time it took to create the map. I may be over exaggerating this though. A good overall map the best parts are the teles use to get up to the upper level and the upper level itself.

24) Map: 20 Secrets
A player named "jeff" made a map, whose name slips my mind. This map had things he called secrets, these "secrets" gave me an idea to make a map in which the point is FFA, but a second objective is to find these secrets, thus the "secrets" series was born. It was quite popular in it's time. the best feature in my opinion is the arc way up, and the anticamping system.

25) Map: Tanx's Dream
This map really lives up to it's name, since the idea for this map actually came from a dream! I even dreamt that this map made it to the top of the list, which in time it in fact accomplished. I didn't remember some aspects so, I filled it in with what I thought would work in it's favor. Overall it turned out ok, but they're are quite a few problems with this map, the least of which is easy spawnkilling. The first twenty-five maps are here, only 32 more!

My maps part IV

here's maps : 16-20 in the order of creation
16) Survival FFA 17) The great fight 18) Adroit 19) CTF/FFA 20) House CTF in the dark

Survival FFA is the picture on the bottom
I wasn't able to use the computer yesterday, so in order to stay on track, and make it up to the readers I'm include ten maps today. They are in two posts though

NOTE: MAP FILE FOR SURVIVAL FFA IS UNACCOUNTED FOR.
NO SCREENSHOT OVERVIEWING THE MAP CAN BE POSTED AT THIS TIME!
p.s. this is my fault. the map survival seems to have been totally lost, and it is extremely unlikely I can recreate it or even find it as my computer/usb drive have been searched for it, but to no avail







here's my statements about these maps...

16) Map: Survival
Survival was based on the map Ultimatum. I used objects from ultimatum in this map, but added some new ones. This map could have been classified as Ultimatum II. A unique feature about this map was the fact the teles that linked to each other hade a specific color of pyramid on top of their borders. I apparently have lost the map file. To see a basic diagram of the map (a poor selection of screenies) visit http://my.bzflag.org/bb/viewtopic.php?f=66&t=13693&p=134298&hilit=survival#p134298

17) Map: The Great Fight
Not a very good name I tell you that. This map was just like Ultimatum and Survival in so many ways. Apparently it was too similar and someone pointed this out, I didn't exactly resond like I should have to ducatiwannabe's remark about the name. I shouldn't have even responded. See my remark that shouldn't have been at http://my.bzflag.org/bb/viewtopic.php?f=64&t=13734&p=135176&hilit=the+great+fight#p135176

18) Map: Adroit
This was a very simple map. But it's simplicity was meant to require skill. This map flopped, not even a single comment on this map. It belongs in the category M with The Barge, but in this case I wasn't overly surprised to have received no comments.

19) Map: FFA/CTF
A map that was like like none other. This map was two maps in one. One side was CTF while the other was FFA. I had never seen this done before, so I decided to do it. I also haven't seen this done since. A very unique idea, but one that was not likely to succeed. I knew this before I created the map, but the idea of two types on gameplay in one map was calling to me. It was hosted, and got around 8 people maximum, but that was about it.

20) Map: House CTF in the dark
That was it's name but I like House in the dark CTF better. This map is possibly one of my best maps, and certainly is the map that preformed the best for me in the server list. It got to the server list #1 slot at sometime during the day for around a week. The best part is that this map was inspired by a rug design I saw while walking into church. It just kinda hit me as I saw the design, and as soon as I got up into the balcony I drew it out before I could forget it. I missed some of the service...